


Lume
Lume
Role
Role
Augmented Reality, Physical Prototyping, Experience Design
Augmented Reality, Physical Prototyping, Experience Design
Course
Course
Spatial Computing,
2 Weeks, Feb 2025
Spatial Computing,
2 Weeks, Feb 2025
Tools
Tools
Unity 3D, Blender, Arduino
Unity 3D, Blender, Arduino
What is Lume?
What is Lume?
Lume was a Two-Week Project in Spatial Computing Course Led By David Rose and Ricardo Acosta. It is an AR system designed for motorcycle helmets that helps riders stay safe by detecting cars in their blind spots. It was developed as part of a VR simulation in Unity to recreate real road situations and demonstrate how the system would work in real-time.
Lume was a Two-Week Project in Spatial Computing Course Led By David Rose and Ricardo Acosta. It is an AR system designed for motorcycle helmets that helps riders stay safe by detecting cars in their blind spots. It was developed as part of a VR simulation in Unity to recreate real road situations and demonstrate how the system would work in real-time.

Initial exploration with a projection on an Acrylic Glass

Simulating a real life bike Experience
Design Experience
Design Experience
Lume improves the rider’s awareness of their surroundings—especially in hard-to-see areas—by displaying visual alerts inside the helmet when a vehicle enters the blind spot. The system also shows key ride information like speed and fuel level, all within the rider’s line of sight, so there's no need to look away from the road.
To make the experience more immersive and interactive, we also built a physical bike handle using Arduino, which allowed users to navigate the AR space more naturally during the simulation. This added a tangible layer of control and made the experience feel closer to real-life riding.
Lume improves the rider’s awareness of their surroundings—especially in hard-to-see areas—by displaying visual alerts inside the helmet when a vehicle enters the blind spot. The system also shows key ride information like speed and fuel level, all within the rider’s line of sight, so there's no need to look away from the road.
To make the experience more immersive and interactive, we also built a physical bike handle using Arduino, which allowed users to navigate the AR space more naturally during the simulation. This added a tangible layer of control and made the experience feel closer to real-life riding.
The Nature Road track made in Blender
The Nature Road track made in Blender



Creating Blind spot animation in Unity
Creating Blind spot animation in Unity



Initial exploration with a projection on an Acrylic Glass
Initial exploration with a projection on an Acrylic Glass



Simulating a real life bike Experience
Simulating a real life bike Experience



A physical Bike Handle connected with an Arduino
A physical Bike Handle connected with an Arduino



Creating Blind spot animation in Unity
The whole model of our lume prototype.
The whole model of our lume prototype.



A physical Bike Handle connected with an Arduino
I am working on the blind spot detection while MY teammate, Felix is testing the handle movement in an AR Simulated Environment.
I am working on the blind spot detection while MY teammate, Felix is testing the handle movement in an AR Simulated Environment.



Creating Blind spot animation in Unity
Wayne, our teammate is testing the final Prototype in the Augmented Reality Space Which was Created In Blender.
Wayne, our teammate is testing the final Prototype in the Augmented Reality Space Which was Created In Blender.
The Nature Road track made in Blender

Creating Blind spot animation in Unity

A physical Bike Handle connected with an Arduino

The Whole Model of our Lume Prototype.
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2025 Sahil Islam. All Rights Reserved
Key Learnings
Key Learnings
Working on Lume taught us how to design AR elements that feel intuitive and supportive in motion-heavy environments. We learned how to use Unity to create responsive, real-time feedback and how to present critical ride data without overwhelming or distracting the user.
Building the Arduino-based bike handle also gave us hands-on experience in integrating hardware with spatial computing, pushing us to think about physical interaction in virtual environments.
Working on Lume taught us how to design AR elements that feel intuitive and supportive in motion-heavy environments. We learned how to use Unity to create responsive, real-time feedback and how to present critical ride data without overwhelming or distracting the user.
Building the Arduino-based bike handle also gave us hands-on experience in integrating hardware with spatial computing, pushing us to think about physical interaction in virtual environments.

I am working on the blind spot detection while MY teammate, Felix is testing the handle movement in an AR Simulated Environment.

Wayne, our teammate is testing the final Prototype in the Augmented Reality Space Which was Created In Blender.